Mobile battery consumption is an important issue. More Performance Mobiles require more charges as the size of mobiles is increasing. To solve this problem many types of technological changes and enhancements have been made in mobile technology. Today is my discussion of all those things.
Processor power consumption matters
Battery cost will usually be higher if the processor core is higher. Such is the normal idea. This is the case with computers, but the field of mobile is different.
Architecture: The architecture of the computer processor and the architecture of the mobile processor are different. That means that the amount of electricity required to provide 2 GHz speed to the computer will be much less than the power consumption for mobile.
Instruction Set: Another reason for this is the Instruction Set. The instruction set for the x86 and ARM processors is different. That means the same program won't run on both.
Process Size: The smallest part of the processor is a semiconductor and the power consumption depends on the volume of the part that can process a minimal amount of data.A bit clunky - so the Pentium One clock cycle was .25 micrometers per unit. The Pentium Seven's first-generation processor had a process size of 5 nanometers, and now it is 3 nanometers in the process of generation 3. At the same time, the Snapdragon mobile processor has a process size of 12 nanometers. When the semiconductor size is small, the amount of electricity consumed also decreases.
Sleeping Core: More and more core mobile processors are being created lately. The processor is being designed to combine low-speed and high-speed cores, rather than keeping the high-speed core if desired. The advantage of this is to put some cores in a sleeping mode so that the electricity costs are reduced. (Sleeping core in reality but not sleeping). The application of this method has not yet been used in the Intel processor of desktop computers.
Different processors: Apple first started using different processors. Separate processors for graphics (GPUs) and sensors will significantly reduce power consumption. Sensor data is stored differently when some of Apple's sensors are activated even when the mobile is off. If you want to read the details, you can search by search. The GPU will consume less power when the display is off, with a different processor.
The type of display and why they eat so many batteries?
Smartphones can easily see the map of how much electricity is consumed. (I wrote it for people who understand it a little, so I say this from the beginning.)
We see that the display consumes the most batteries. Simply put -
১. The longer the display, the more power it costs to perform graphical processes and block the RAM.
2. The display is lighted to power light. There is no cost for the black part. That's why use the dark theme.
৩. The LCD display costs the least electricity, while the LEDs cost the most.
৪. When the display resolution is high, more processes are required to illuminate different pixels so it costs more electricity.
The sensor consumes electricity that you can control:
Moving Apps:
Some apps are always running, getting updates from connected to the internet. Such apps are common among mail and facebook. In addition, the apps and operating system of the mobile company itself are synchronized from time to time. Different cloud storage also works from the background to activate. They keep your processor active, keep using RAM.
When does it cost the most electricity?
When all parts of a device perform the highest performance, it will cost more electricity. The display is most used when playing video. And while playing the game, many calculations have to be made to the processor and the GPU (if any), as well as the display. So the processor will look a lot hotter. Mathematical calculations are higher in 3D games, so many games do not run on low RAM mobiles. Each movement has to calculate the 3D position, save it to memory and send it to the display, much more work has to be done on mobile or computer.
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